AT the turn of the millennium there
was a mood of optimism and then it
all changed. The dot-com bubble burst,
9/11 occurred and climate change became
an “uncomfortable truth”. In other words
the spirit of the age, or Zeitgeist, changed
and new challenges now face societies,
industries and individual people.
Technology will be needed to help
manage an increasingly uncertain
world where the need for good quality
maps and mapping will increase.
Disruptive technologies are those which
are unexpected but which have the power
to change industries (not always for the
good of the established players). Mobile
telecommunications and the internet
are good examples, and the telecoms
industry is now on the lookout for new
disruptors. Whereness i.e. knowing
where everything or everybody is
located, is a good example of a potential
new disruptive technology. Although
maps and GIS (Geographic Information
System) are used as part of “whereness”
today, in the future mobile devices will
have location based services that will
increasingly be able to act as sensors
and create and update maps and related
information spaces whilst using them.
This is likely to have an impact on the traditional business of map making.
As society gets more wealthy,
people have more resources to
spend on things that are less
important (as shown by Maslow’s
famous hierarchy of needs). In
the past, most resources were
spent on the basics like security,
nourishment, clothing and warmth.
Building on these foundations,
some money may be available
for things like education, and
relationships. Finally there may
be a little resource left for nonessentials
covering aspects such
as self-actualisation and creativity.
In future, these non-essentials
become the new essentials as
people spend more money on fun,
games, entertainment and the arts -
things that speak to their emotions.
Although maps are essential to the
effi cient management of the old essentials
(particularly as the climate changes)
it is likely that the most profi table
applications will be associated with the
new essentials. Examples might include
augmented reality games where the
reality of the outdoors is combined with
the virtual reality of the computer world.
When part of new mobile games or
sports maps will be digitally displayed.
People will move around with a digital
bubble of geo-spatial information which
will cause “magic” to happen when it
intersects with other people’s bubbles
or the bubbles associated with physical
things. The magic could involve the
delivery of various forms of multimedia
(music, video clips etc). Clearly,
new mobile devices like the Apple
iPhone could be very important once
positioning technology is bundled in.
There are many technical challenges
for the future map industry. Firstly,
moving from the 2D maps we have today,
to 3D maps (that include embedded
multimedia) that range indoors. Adding
the dimension of time gives us 4D
geospatial-temporal information spaces
where dynamic events (e.g. a traffi c
jam) can be combined with more static
information (e.g. the road section where the jam is occurring). Secondly,
the issues of openness, concerning the
sharing of information and trust and the
availability of open APIs (Application
Programming Interfaces). Thirdly, the
web, which is already advancing using
the APIs in user generated mash-ups,
will continue to develop as the semantic
web gathers pace, making information
more meaningful. This should lead to
advancements in “machine learning”
and artifi cial intelligence (which has
always included research projects where
mobile robots follow maps). As computer
power increases then map information
can become increasingly automated in
its creation, manipulation and use.
The fi nal challenge will be to make things
simple for people who just want answers
to problems and some fun with minimum
hassle. Maps (which many people fi nd
diffi cult) are increasingly touching the
lives of citizens but in some ways we
need to make the GIS disappear so the
clever software does all the work. |